If a person’s personality is made up of persistent patterns of behavior, feeling, or thinking, it may be presumed that its influence will be felt in many aspects of their life. The various sorts of entertainment or hobbies that a person chooses provide diverse stimuli and satisfy their various demands. As a result, particular forms of behavior, purchasing decisions, or preferences may be more common in persons who exhibit a given level of intensity of specific personality traits.
Gamers exhibit lower levels of conscientiousness than non-gamers. Because of the amount of time they devote to their activity, it may be difficult for them to focus on other responsibilities. A comparable distinction has been demonstrated between hardcore (daily) and casual (less regular) gamers (Potard et al. 2020). The former had lower levels of conscientiousness than the latter, while hardcore persons are also less extroverted than casuals. The more neurotic a person is, the more likely they are to develop a gaming addiction.
Women gamers are more receptive to the experience than women who do not participate. For men, however, the converse has been observed: the more open a man is, the less likely he is to be a gamer. This could be due to the still prevalent assumption that gaming is a male interest, therefore women who are less receptive to new experiences may choose not to try gaming.
Different personalities favour different game genres.
Unfortunately, a most previous study has concentrated on a small number of game genres, making it impossible to examine the relationship between personality and genre selection in a broader context. A total of 960 participants (70% men and 30% women) aged 13 to 51 participated in the study. Respondents expressed a preference for one of 19 different computer game genres. The list included the great majority of currently popular genres.
The increased interest in sports games among extroverted individuals may be due to both the social side of sports (viewing and cheering together during games, for example) and the fact that many titles in this genre have a multiplayer mode: online play or couch co-op.
The women’s results, on the other hand, are of particular interest. It is discovered a link between extraversion and a fondness for strategy games (both RTS and turn-based strategies).
Extroverted persons are dominant and more prone to picture themselves in positions of leadership.
These requirements are met by strategic games. The disparity between men and women in this regard may be due, among other things, to social inequalities that make women less capable than men of achieving leadership positions and excelling in leadership roles (e.g., the so-called glass ceiling), causing them to turn to strategic games to meet their needs.
Adventurers who are agreeable
Although the findings of our study confirmed prior findings that pleasant gamers choose adventure games.In a research, it was discovered that agreeableness has a negative correlation with loving sports, fighting, or action games. No significant associations between the mentioned game genres was found. The association between agreeableness and survival games discovered in our study, on the other hand, is intriguing.
Survival games were more appealing to more agreeable players. Shooters are conscientious players.
As previously stated, gamers exhibit lower levels of conscientiousness than non-gamers. However, there are some disparities even among players with diverse preferences. Previous research has revealed (Braun et al., 2016),
Simulator fans have the highest level of conscientiousness.
These games are marked by great realism and frequently demand a high level of dedication, focus, and meticulousness from players, which persons with a high intensity of this trait are predisposed to.
Although a study did not find such a link, this could be related to the study’s design. The exact games a person plays may alter the results, which did not account for study.People are more inclined to play a game like Goat Simulator for fun and humor than for the realism provided by games like Microsoft Flight Simulator.
However, it was discovered an intriguing correlation between conscientiousness and FPS games . First-person shooters are preferred by more conscientious players. This dependence may be because many FPS games require skill, practice, and experience to play at a satisfactory level (especially for multiplayer games, where eye-hand coordination and good map knowledge are crucial to winning). Achieving mastery necessitates a significant amount of time and consistent practice, which comes naturally to the diligent.
Simulators appeal to neurotic gamers.
The previous study has not determined how neuroticism influences game preferences. According to research (Sick and Goodboy, 2011; Braun et al., 2016), neurotic people avoid games with violence and a high amount of stimuli (because they have difficulty coping with stress and stimulation). Others (Zammito, 2010) have found favorable associations between neuroticism and fighting or action games (which may be due to high impulsivity and frequent experience of anger or frustration by individuals with high intensity of this trait).
The more emotionally stable (i.e. non-neurotic) a player is, the more they enjoy FPS games.
Simulators are often relatively predictable and repetitive, with calming gameplay, making them an excellent choice for persons with low emotional stability (high neuroticism),allowing them to have nice and comfortable games. RPG players have a high openness to experience, according to Zammito’s (2010) study, which found a favorable association between openness to experience and puzzle games. Individuals that are open to new experiences frequently demonstrate imagination and originality, which may aid in problem-solving and hence boost their pleasure in puzzle games.
According to findings, liking RPGs is associated with high intelligence. Intellect is regarded here as the equal of openness to experience, rather than wisdom or intelligence.
People with a high intellect also have a high level of intellectual openness, inventiveness, creativity, and a proclivity to ponder. This is the reason RPG games, with their morally ambiguous decisions, flexibility, and activities, appear to be ideal for those who enjoy pondering and have a wide range of interests.
The correlation for sports games is likewise intriguing, albeit consistent with intuition.
Sports games are disliked by people who are more receptive to new experiences. This is supported by the findings of earlier research as well as the Try Evidence study. The fairly clear rules of gameplay and the very low artistic value of sports games could explain this association.
Co- founder at Ecosleek Tech Research and Branding at MythX. Talks about #gaming, #metaverse, #blockchain, and #softwaredevelopment
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